Meet the snake game
Snake game 101: how it plays
Old-school snake in a nutshell: apples keep popping up on the board, and your snake is there to eat them. Each one stretches it by a segment and bumps up your score. Sounds easy, right? Ram a wall or chomp down on your tail and it's game over, so a longer snake means every single turn needs a little more brainpower.
Pick your fruit first, because the snake has taste: apple, strawberry, cherry, orange, banana, watermelon, grapes or pear. Then steer. At a computer, that means arrows or WASD; on phones and tablets, swipe toward where you're heading or tap the on-screen arrows.

Snake game tips: how to win
Don't be greedy. Diving for each apple the second it lands is how snakes get into trouble. Cruise along the walls in long, tidy lines and always leave an escape route before you turn, since a snake curled up in its own coils has nowhere left to wiggle. Once it's really long, mow the board line by line like a lawn and the tail follows along without a scratch.
Warm up on the tiny board with the calm speed, and level up whenever you feel brave. The challenge modes shake up the rules: no borders lets you slip out one side and back in the other, bricks and poison clutter the place, portals zap you from spot to spot, and speed-up cranks the pace a notch per fruit. A high score is stored for each mode, each board size and each speed.
Garden
Cave
Old Mill
Sky Islands
Volcano
Inside a level
Think tiny garden in side view, with a burrow hidden somewhere. You nudge the worm forward cell by cell while its body tags along behind the head. Your mission? Get that head home into the burrow.
And then gravity crashes the party. If no bit of the worm touches ground, a stone or some fruit, down it all tumbles. Perched on a fruit? That's your bridge, at least until you gobble it. A pit that's too wide today is a breeze one apple later. Meanwhile a deep hole, the kind that swallows a long worm, may be the one route a short worm can take.
Five worlds, a dozen levels apiece
Everything kicks off with the Garden: practise crawling, eating and, yes, falling. The Cave hands you stones to shove around, and spikes that sting your worm yet happily carry a stone. Over at the Old Mill, cracked blocks crumble the moment you step off, and a button holds its gate open only while something sits on it.
Up on the Sky Islands, one glowing berry turns gravity upside down and suddenly your worm is strolling across the ceiling, while mushrooms make it short again. The Volcano throws in coloured keys, each one unlocking all locks that match its colour, and stirs in tricks from every world before. Finish enough levels of a world and the next one opens up.

Stars, golden seeds and a gift each day
Three stars is the top score for any level, and you bag them all by solving it in very few moves. Treasure hunters, listen up: all 60 levels have a golden seed tucked away, often slightly off the obvious route. Coins come rolling in from levels, achievements and your daily gift, and 25 achievements wait to be ticked off as you go.

Old-school snake and challenges
Remember the original? Classic mode is exactly that: munch, grow, and keep away from your tail. Start by picking from eight fruits, maybe apple, strawberry, watermelon or grapes. It begins on a small board at a calm speed, so even little ones can keep up.
Want more spice? Challenges come with eight rule sets: classic, no borders, bricks, portals, poison, flip-flop, speed-up and keys. Mix and match any one of them with board sizes small, medium or large and speeds calm, normal or fast. The game keeps a high score for each combo, so bragging rights are always on the line.
Dress up your worm
The shop is where your coins turn into style. Be Wiggo the worm, a caterpillar, a snake, a dragon or a robo-worm, then kit them out in 25 colours, 19 hats (a unicorn horn included, obviously) and 10 trails, including a rainbow and fire so real-looking you'll want marshmallows. Every single item costs coins you collect in the game, never real money.
Fun for the whole family
No ads. No account. Nothing to buy with real money, ever. That's Snake Games. Progress lives on whichever device you're playing on. On top of that come 20 languages, a 14-track soundtrack of its own and an option for calmer animation. Keyboard, mouse or touch? All of them work.


